Taking into account (statement) that many (some) of today's digital artists -- particularly (specially) 3D character (case) animators -- lack (demand) foundational artistic instruction, this book (aggregation) teaches anatomy (morphology) in a coherent (logical) and succinct style. A clear (country) writing style (call) explains how to sculpt (carve) an accurate (faithful) human figure, starting (play) with the skeleton (system) and working (employed) out to muscle, fat, and skin. Insightful explanations enable you to quickly (apace) and easily create (create) and design (organisation) characters that can (crapper) be used (utilised) in film, game, or print, and allows you to gain (acquire) a strong (brawny) understanding of the foundational artistic concepts.
Note: CD-ROM/DVD and other (another) supplementary materials are not included as part (conception) of eBook file.Product Details
Paperback: 416 pages
Publisher: Sybex; Pap/DVD edition (January 7, 2010)
Product Dimensions: 10 x 7.9 x 0.9 inches
Shipping Weight: 2.5 pounds